Early in development, the above animations were trying to convey aggressive but fun and snappy animations for losing a round or a match.
The two animations above were used to try to figure out the spacing for UI in the world and how to move from one screen to the other.
Text Animations for Eliminations in the UI, trying play with both the pacing and the design itself at the same time is pretty fun.
Some prototyping for the Emotes' UX
Finally, miscellaneous examples for early UX and prototyping for different screens.
Back to Top